Drop Pod

(Unit)
Type: model
Category: Dedicated Transport
Categories: Faction: Adeptus Astartes, Drop Pod, Faction: Imperium, Vehicle, Transport, Dedicated Transport
LinkId: 1931-05fc-617f-d8aa
Hidden: false
Costs: 4 PL70 pts
Options (1)
Rules (5)
Death from Above
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. 
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Explodes (6"/1)
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers 1 mortal wound. 
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Unit MWSBSSTWALdSave
Drop Pod

-

-

3+

6

6

8

-

8

3+

Transport
Transport

This model can transport 10 CHAPTER INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models.

Abilities
Drop Pod Assault

This transport must start the battle set up high in the skies (see Death From Above) but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This transport can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this transport must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this transport has been set up on the battlefield, no units can embark within it.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
Used By (11)