Triumph of Saint Katherine

(Unit)
Type: model
Category: HQ
Categories: HQ, Faction: Adeptus Ministorum, Faction: Adepta Sororitas, Faction: Imperium, Character, Infantry, Triumph of Saint Katherine, Sanctified
EntryId: 27c1-a25c-4b17-6831
Hidden: false
Costs: 11 PL200 pts
Options (7)
Character Stratagems (Named):
Rules (3)
Sacred Rites
This unit gains a bonus depending on which sacred rites are active for your army. After players have determined their mission, you must select one sacred rite from the following table to be active for your army. Alternatively, you can randomly determine two sacred rites from the table to be active for your army by rolling two D6 and looking up the results (if a double is rolled, roll both dice again until two different results are rolled). In either case, these sacred rites are active for your army until the end of the battle. Some rules can make additional sacred rites become active for a unit during the battle. Duplicated active sacred rites on that unit have no additional effect.

1. Hand of the Emperor:
While this sacred rite is active, add 1 to Advance rolls and charge rolls made for this unit.

2. Spirit of the Martyr:
While this sacred rite is active, each time a model in this unit is destroyed by a melee attack and does not explode, roll one D6, on a 6, after the attacking model's unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability).

3. Aegis of the Emperor:
While this sacred rite is active, each time this units uses its Shield of Faith ability to take a Deny the Witch test, if the result of that test was an unmodified result of 5+, or it it was greater than the result of the Psychic test, that Deny the Witch test is passed.

4. Divine Guidance:
While this sacred rite is active, each time a model in this units makes a ranged attack, on an unmodified wound roll of 6, the Armour Penetration characteristic of that attack is improved by 1.

5. The Passion:
While this sacred rite is active, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.

6. Light of the Emperor:
While this sacred rite is active, you can ignore any or all modifiers to this unit's Leadership characteristic, and each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Acts of Faith
One Miracle Die is generated at the start of each Player Turn.

Once per phase, one unit from your army with this ability can perform one Act of Faith using Miracle dice on the following dice rolls:
Advance, Charge, Hit, Wound, Saving throw, Damage; Morale test

There's an ENTIRE PAGE of rules for Acts of Faith/Miracle dice in the Codex on page 91. I'm not typing that in, and you should have them memorized by now, anyway.

Shield of Faith
Models in this unit have a 6+ invulnerable save.

In your opponent's Psychic phase, this unit can attempt to deny one psychic power as if it were a PSYKER. Each time a Deny the Witch test is take for this unit, roll one D6 instead of 2D6: if the result of that test was an unmodified result of 6, or if it was greater than the result of the Psychic test, that Deny the Witch test is passed.

Profiles:

Unit MWSBSSTWALdSave
Triumph of Saint Katherine

6"

3+

3+

3

3

18

*

9

3+

Abilities
Praesidium Protectiva

This model has a 4+ invulnerable save. Each time an attack is made against this unit, subtract 1 from that attack's hit roll.

Relics of the Matriarchs

This model has a number of Relics of the Matriarchs as detailed in the damage table. Each relic grants this model an ability as follows. This model can only have one of each Relics of the Matriarchs. When this model suffers damage that reduces its number of relics, select which of the Relics of the Matriarchs this model no longer has. If this model regains lost wounds that increases its number of Relics of the Matriarchs, select which of the Relics of the Matriarchs this model regains. • The Fiery Heart: The bearer has the following ability: ’The Fiery Heart (Aura): While a friendly ADEPTA SORORITAS CORE unit is within 6" of this model, Morale tests taken for that unit are automatically passed.’ • Censer of the Sacred Rose: At the start of each battle round, you gain 1 Miracle Dice. • Simulacrum of the Ebon Chalice: The bearer has the following ability: ’Simulacrum Of The Ebon Chalice (Aura): While an enemy unit is within 6" of this model, at the start of your Shooting phase, roll one D6 for that unit, adding 1 to the result if that enemy unit is a PSYKER, and adding 1 to the result if that enemy units has the CHAOS keyword (these additions are cumulative) on a 5+ that enemy unit suffers D3 mortal wounds.’ • Petals of the Bloody Rose: The bearer has the following ability: ’Petals Of The Bloody Rose (Aura): While a friendly ADEPTA SORORITAS CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's roll.’ • Icon of the Valorous Heart: All 6 Sacred Rites are active for the bearer. • Simulacrum of the Argent Shroud: Once per battle round, before you perform an Act of Faith for a friendly ADEPTA SORORITAS CORE or friendly ADEPTA SORORITAS CHARACTER unit within 6" of this model, you can change the value of 1 Miracle Dice to a 6 before using that dice for that Act of Faith.

Solemn Procession

This model cannon embark aboard a TRANSPORT. For the purposes of the Look Out, Sir rule and any terrain traits (e.g., Dense Cover, Obscuring, etc.) this model is considered to have a Wounds characteristic of 9, instead of 18.

Triumph of Saint Katherine Wounds Remaining WoundsAttacksRelics
Triumph of Saint Katherine 1

10+

10

6

Triumph of Saint Katherine 2

5-9

4

4

Triumph of Saint Katherine 3

1-4

2

2

Used By (1)