Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Chaos Mastodon 1 (16+ wounds remaining) | 10" | 5+ | 3+ | 9 | 9 | 30 | 6 | 9 | 2+ |
Chaos Mastodon 2 (8-15 wounds remaining) | 5" | 5+ | 4+ | 9 | 9 | N/A | D6 | 9 | 2+ |
Chaos Mastodon 3 (1-7 wounds remaining) | 3" | 5+ | 5+ | 9 | 9 | N/A | D3 | 9 | 2+ |
Abilities |
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Void Shields:
This model has 2 void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks. Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any firther damage inflicted until it collapses. Each time an attack causes a void shield to be reducedc to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal). At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points. |
Explodes (2D6"/D6/Transport):
When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
Transport |
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Chaos Mastodon:
This model can transport 40 |