Chaos Mastodon

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Chaos, Lord of War, Titanic, Vehicle, Faction: Heretic Astartes, Machine Spirit, Faction: Butcher Astartes, Faction: Khorne, Faction: World Eaters
LinkId: 666e-000d-d97a-d27b
Hidden: false
Costs: 40 PL750 pts
Options (5)
Rules (3)
Martial Legacy
if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP.
Relentless Rage
At the start of the Fight phase, if this unit made a charge move, was charged or performed a Heroic Intervention this turn, until the end of the phase add 1 to the Strength and Attacks characteristic of models in this unit.
The Blood Tithe
See p45 of Codex: World Eaters

Profiles:

Unit MWSBSSTWALdSave
Chaos Mastodon 1 (16+ wounds remaining)

10"

5+

3+

9

9

30

6

9

2+

Chaos Mastodon 2 (8-15 wounds remaining)

5"

5+

4+

9

9

N/A

D6

9

2+

Chaos Mastodon 3 (1-7 wounds remaining)

3"

5+

5+

9

9

N/A

D3

9

2+

Abilities
Void Shields:

This model has 2 void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks.

Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any firther damage inflicted until it collapses. Each time an attack causes a void shield to be reducedc to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal).

At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points.

Explodes (2D6"/D6/Transport):

When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.

Transport
Chaos Mastodon:

This model can transport 40 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. It can transport up to two HELBRUTE or CHAOS CONTEMPTOR DREADNOUGHT models, which each take up the space of 10 models. Each POSSESSED models takes up the space of 2 models.

Modifiers:

set CP -1
0 Narrative in force (recursive)
set hidden true
or
1 Disciples of the Red Angel in roster (recursive)
Used By (4)