Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Greater Brass Scorpion 1 (15+ wounds remaining) | 12" | 3+ | 3+ | 8 | 8 | 28 | 6 | 9 | 3+ |
Greater Brass Scorpion 2 (8-14 wounds remaining) | 10" | 4+ | 4+ | 8 | 8 | N/A | 6 | 9 | 3+ |
Greater Brass Scorpion 3 (1-7 wounds remaining) | 8" | 5+ | 5+ | 8 | 8 | N/A | 6 | 9 | 3+ |
Abilities |
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Frenzied Crawler:
Each time a charge roll is made for this unit, roll one additional D6 and you can ignore any or all modifiers to that charge roll. |
Runes of the Blood God:
Each time this model is selected as the target of a psychic power, or would suffer mortal wounds as a result of a psychic power, roll one D6; on a 4+, this model is unaffected by that psychic power. |
Explodes:
When this model is destroyed, roll one D6 before removing it from play; on a 5+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
Titanic:
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. |