Kharybdis Assault Claw

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Chaos, Fly, Transport, Vehicle, Lord of War, Titanic, Faction: Heretic Astartes, Faction: Butcher Astartes, Faction: Khorne, Faction: World Eaters
LinkId: 0369-05e5-9acb-65d5
Hidden: false
Costs: 20 PL400 pts
Options (4)
Rules (2)
Relentless Rage
At the start of the Fight phase, if this unit made a charge move, was charged or performed a Heroic Intervention this turn, until the end of the phase add 1 to the Strength and Attacks characteristic of models in this unit.
The Blood Tithe
See p45 of Codex: World Eaters

Profiles:

Transport
Kharybdis Assault Claw

This model has one of the following transport capacities:
- 20 INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED models takes up the space of 2 models.
- 1 CHAOS CONTEMPTOR DREADNOUGHT model.
- 1 <LEGION< HELBRUTE model.

Unit MWSBSSTWALdSave
Kharybdis Assault Claw 1 (11+ wounds remaining)

15"

4+

4+

8

8

20

4

8

3+

Kharybdis Assault Claw 2 (6-10 wounds remaining)

10"

5+

5+

8

8

N/A

4

8

3+

Kharybdis Assault Claw 3 (1-5 wounds remaining)

5"

6+

6+

8

8

N/A

4

8

3+

Abilities
Drop Pod Assault

During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked upon it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement points you can have in your army. In the Reinforcements step of any of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models.

Explodes

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6+6" suffers D6 mortal wounds.

Hover Transport

Distances are measured to and from either this model’s hull or its base, whichever is the closest.

Modifiers:

set hidden true
or
1 Disciples of the Red Angel in roster (recursive)
Used By (4)