Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Traitor Commissar | 6" | 2+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ |
Abilities |
---|
Refractor Field:
This model has a 5+ invulnerable save. |
Enforcer:
Friendly TRAITOR GUARDSMEN units within 6" of this model can use this model's Leadership instead of their own. |
Forwards! For the Dark Gods!:
At the start of your Movement phase, you can pick one friendly TRAITOR GUARDSMEN unit within 6" of this model. That unit suffers 1 mortal wound, and until the end of the turn, add 3 to Advance and Charge rolls made for that unit. |