Kharybdis Assault Claw

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Chaos, Fly, Transport, Vehicle, Lord of War, Titanic, Faction: Heretic Astartes, Bubonic Astartes, Faction: Nurgle, Faction: Death Guard
LinkId: f9a3-fab7-dc19-32eb
Hidden: false
Costs: 20 PL400 pts
Options (4)
Rules (2)
Inexorable Advance
- This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
Contagions of Nurgle
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:

Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that unit.

Profiles:

Transport
Kharybdis Assault Claw

This model has one of the following transport capacities:
- 20 INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED models takes up the space of 2 models.
- 1 CHAOS CONTEMPTOR DREADNOUGHT model.
- 1 <LEGION< HELBRUTE model.

Unit MWSBSSTWALdSave
Kharybdis Assault Claw 1 (11+ wounds remaining)

15"

4+

4+

8

8

20

4

8

3+

Kharybdis Assault Claw 2 (6-10 wounds remaining)

10"

5+

5+

8

8

N/A

4

8

3+

Kharybdis Assault Claw 3 (1-5 wounds remaining)

5"

6+

6+

8

8

N/A

4

8

3+

Abilities
Drop Pod Assault

During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked upon it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement points you can have in your army. In the Reinforcements step of any of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models.

Explodes

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6+6" suffers D6 mortal wounds.

Hover Transport

Distances are measured to and from either this model’s hull or its base, whichever is the closest.

Modifiers:

add category Faction: Ferrymen
1 The Ferrymen in force (recursive)
add category Faction: Harbingers
1 The Harbingers in force (recursive)
add category Faction: Inexorable
1 The Inexorable in force (recursive)
add category Faction: Mortarion's Anvil
1 Mortarion's Anvil in force (recursive)
add category Faction: Mortarion's Chosen Sons
1 Mortarion's Chosen Sons in force (recursive)
add category Faction: Poxmongers
1 The Poxmongers in force (recursive)
add category Faction: Wretched
1 The Wretched in force (recursive)
Used By (4)