Chaos Thunderhawk Gunship

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Chaos, Fly, Vehicle, Titanic, Transport, Aircraft, Lord of War, Faction: Heretic Astartes, Machine Spirit, Bubonic Astartes, Faction: Nurgle, Faction: Death Guard
LinkId: 8cfe-96a0-9266-2bde
Hidden: false
Costs: 40 PL800 pts
Options (4)
Rules (2)
Inexorable Advance
- This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
Contagions of Nurgle
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:

Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that unit.

Profiles:

Unit MWSBSSTWALdSave
Chaos Thunderhawk 1 (16+ wounds remaining)

20-50"

6+

3+

10

8

30

6

9

2+

Chaos Thunderhawk 2 (8-15 wounds remaining)

20-40"

6+

4+

10

8

N/A

D6

9

2+

Chaos Thunderhawk 3 (1-7 wounds remaining)

20-30"

6+

5+

10

8

N/A

D3

9

2+

Transport
Chaos Thunderhawk Gunship

The Chaos Thunderhawk Gunship haas a transport capacity of 30 INFANTRY or BIKER models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models, and each BIKER or CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED models takes up the space of 2 models.

Abilities
Airborne

You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.

Colossal Flyer

Distances are always measured to and from this model's hull.

Explodes (6"/2D6)

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 2D6 mortal wounds.

Hard to Hit

Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll.

Hover Jet

In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.

Supersonic

Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.

Modifiers:

add category Faction: Ferrymen
1 The Ferrymen in force (recursive)
add category Faction: Harbingers
1 The Harbingers in force (recursive)
add category Faction: Inexorable
1 The Inexorable in force (recursive)
add category Faction: Mortarion's Anvil
1 Mortarion's Anvil in force (recursive)
add category Faction: Mortarion's Chosen Sons
1 Mortarion's Chosen Sons in force (recursive)
add category Faction: Poxmongers
1 The Poxmongers in force (recursive)
add category Faction: Wretched
1 The Wretched in force (recursive)
Used By (4)