Soul Grinder

(Unit)
Type: model
Category: Heavy Support
Categories: Heavy Support, Vehicle, Faction: Chaos, Daemon, Faction: Legiones Daemonica
EntryId: bdff-094d-a84d-3159
Hidden: false
Costs: 190 pts10 PL
Options (6)
Battle Honours:
Warpsword or warpclaw:
Rules (5)
Malefic Weapons
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads "Malefic" and then a value. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.

Unless otherwise specified, malefic weapons are never affected by effects or abilities that allow models to make additional attacks, or abilities that would add to, subtract from or improve their characteristics in any way.
Daemonic Invulnerablity
 Instead of a normal Save characteristic, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic. This characteristic has 2 values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, the saving throw cannot be modified in any way.
Manifestation
During deployment, you can set up this model in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set this unit up anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of the turn. If the WARP LOCUS has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.

If every unit from your army has the LEGIONES DAEMONICA keyword, then in the Reinforcements step of one of your Movement phases, you can instead set this unit up anywhere on the battlefield with one of the following restrictions:
- Wholly within your deployment zone and more than 3" away from any enemy models.
- Neither wholly within your deployment zone nor within your opponent's deployment zone, and more than a number of inches away from away from each enemy unit, equal to the current Leadership characteristic of that enemy unit (to a minimum of 3" and a maximum of 9").
Daemonic Terror (Aura)
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit's Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.
Warp Storm
This ability can be used to apply Warp Storm effects to eligible units from your army.

Profiles:

Unit MWSBSSTWALdSave
Soul Grinder 1 (9+ wounds remaining)

8"

3+

3+

8

8

16

5

7

5+/4+

Soul Grinder 2 (5-8 wounds remaining)

6"

4+

4+

8

8

N/A

5

7

5+/4+

Soul Grinder 3 (1-4 wounds remaining)

4"

5+

5+

8

8

N/A

5

7

5+/4+

Abilities
Explodes (Soul Grinder)

When this model is destroyed, roll one D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Modifiers:

add category Daemonic Disciples
add category Disciples of Be'lakor
set hidden true
Used By (1)
Chaos - Daemons(Catalogue)