Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Plague Hulk of Nurgle 1 (8+ wounds remaining) | 7" | 4+ | 4+ | 8 | 8 | 14 | 5 | 7 | 3+ |
Plague Hulk of Nurgle 2 (4-7 wounds remaining) | 5" | 4+ | 5+ | 8 | 8 | N/A | 3 | 7 | 3+ |
Plague Hulk of Nurgle 3 (1-3 wounds remaining) | 3" | 4+ | 6+ | 8 | 8 | N/A | D3 | 7 | 3+ |
Abilities |
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Rotting Curse (Aura):
While an enemy VEHICLE unit (excluding NURGLE units) is within Engagement Range of this model, each time an attack is made against that unit, improve the Armour Penetration characteristic of that attack by 1. This ability is not affected by rules that change the range of an aura ability. |
Explodes (D6"):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |