Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
1. Voidraven Bomber (7+ wounds remaining) | 20-60" | 6+ | 3+ | 6 | 6 | 12 | 3 | 7 | 4+ |
2. Voidraven Bomber (4-6 wounds remaining) | 20-40" | 6+ | 4+ | 6 | 6 | N/A | D3 | 7 | 4+ |
3. Voidraven Bomber (1-3 wounds remaining) | 20-25" | 6+ | 5+ | 6 | 6 | N/A | 1 | 7 | 4+ |
Abilities |
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Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. |
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks againt units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. |
Night Shield: This model has a 5+ invulnerable save against ranged weapons. |