Unit | M | WS | BS | S | T | W | A | Ld | Save |
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1. Tantalus (10+ Wounds remaining) | 16" | 4+ | 3+ | 7 | 7 | 18 | 6 | 7 | 3+ |
2. Tantalus (5-9 Wounds remaining) | 12" | 4+ | 4+ | 7 | 7 | N/A | 4 | 7 | 3+ |
3. Tantalus (1-4 Wounds remaining) | 8" | 4+ | 5+ | 7 | 7 | N/A | 2 | 7 | 3+ |
Abilities |
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Explodes: When this model is destroyed, roll one D6 before you remove it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
Tantalus Aethersails: When this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 12" to the Move characteristic of this model. |
Scything charge: Each time this model finishes a charge move, roll one D6 for each enemy unit within Engagement Range of it: on a 4+, that unit suffers D3 mortal wounds. |
Hovering: Distances are always measured to and from this model's hull. |
Open-topped: In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. |
Transport |
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Tantalus: This model has a transport capacity of 16 DRUKHARI INFANTRY models. Each GROTESQUE model takes the space of 2 models. This model cannot transport SCOURGES or SKYBOARD models. |