Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
1. Phoenix (9+ Wounds Remaining) | 20-60" | 6+ | 3+ | 6 | 6 | 16 | 3 | 8 | 3+ |
2. Phoenix (5-8 Wounds Remaining) | 20-40" | 6+ | 4+ | 6 | 6 | N/A | D3 | 8 | 3+ |
3. Phoenix (1-4 Wounds Remaining) | 20-25" | 6+ | 5+ | 6 | 6 | N/A | 1 | 8 | 3+ |
Abilities |
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Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks againt units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. |