Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
1. Falcon (7+ wounds remaining) | 16" | 6+ | 3+ | 6 | 7 | 12 | 3 | 8 | 3+ |
2. Falcon (4-6 wounds remaining) | 12" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ |
3. Falcon (1-3 wounds remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ |
Transport |
---|
Transport (Falcon):
This model has a transport capacity of 6 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI |
Abilities |
---|
Cloudstrike:
If this TRANSPORT model starts the battle set up preparing a Sudden Assault (see Sudden Assault, Page 143), it can be set up on the battlefield in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model can immediately disembark after it has been set up on the battlefield in this way, but they must set up more than 9" away from any enemy models. |
Hover Tank:
Distance are measured to and from this model's hull or base; whichever is closest. |
Explodes (Transport):
When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |