Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
1. Revenant Titan (17+ Wounds remaining) | 30" | 3+ | 3+ | 9 | 9 | 32 | 4 | 10 | 3+ |
2. Revenant Titan (9-16 Wounds remaining) | 24" | 4+ | 4+ | 9 | 9 | N/A | 4 | 10 | 3+ |
3. Revenant Titan (1-8 Wounds remaining) | 18" | 5+ | 5+ | 9 | 9 | N/A | 4 | 10 | 3+ |
Abilities |
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Explodes (Revenant Titan): When this model is destroyed, roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
Titanic: This model is eligible to declare a charge in a turn in which it fell back. |
Revenant Jet Pack: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 18" to the Move characteristic of this model. |