Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
1. Skathach Wraithknight (13+ Wounds remaining) | 12" | 3+ | 3+ | 8 | 8 | 24 | 4 | 9 | 3+ |
2. Skathach Wraithknight (7-12 Wounds remaining) | 10" | 4+ | 4+ | 8 | 8 | N/A | 4 | 9 | 3+ |
3. Skathach Wraithknight (1-6 Wounds remaining) | 8" | 5+ | 5+ | 8 | 8 | N/A | 4 | 9 | 3+ |
Abilities |
---|
Explodes (6+):
When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
Webway Shunt Generator:
In oyour Movement phase, when this model is selected to move, if it is not within Engagement Range of any enemy units, it can return to the webway. Remove this model from the battlefield. In the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. If the battle ends and this unit has not been set up, it is destroyed. |
Webway Rupture:
During deployment, you can set up this model in the webway instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
Unstoppable Revenant (Wraithknight):
This model is eligible to declare a charge in a turn in which it Fell Back. Eaach time this model makes a Normal Move, Advances or Falls Back, it can be moved horizontally across other models (excluding MONSTER or VEHICLE models) as if they were not there. |
Wraithbone Form:
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). |