Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
1. Lynx (9+ Wounds remaining) | 18" | 6+ | 3+ | 6 | 7 | 16 | 3 | 8 | 3+ |
2. Lynx (5-8 Wounds remaining) | 14" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ |
3. Lynx (1-4 Wounds remaining) | 10" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ |
Abilities |
---|
Speed of Vaul: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 12" to the Move characteristic of this model. |
Hover Tank: Distance are measured to and from this model's hull or base; whichever is closest. |
Explodes (Hover Tank): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |