Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
1. Cobra (14+ Wounds remaining) | 14" | 6+ | 3+ | 8 | 8 | 26 | 6 | 9 | 3+ |
2. Cobra (7-13 Wounds remaining) | 10" | 6+ | 4+ | 8 | 8 | N/A | 3 | 9 | 3+ |
3. Cobra (1-6 Wounds remaining) | 6" | 6+ | 5+ | 8 | 8 | N/A | D3 | 9 | 3+ |
Abilities |
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Explodes (Cobra):
When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
Hover Tank:
Distance are measured to and from this model's hull or base; whichever is closest. |