Poisoner's Ampule: Once per battle, at the end of your Movement phase, the bearer can use this relic. If it does so, select one enemy unit within 9" of the bearer.
- Roll one D6: on a 2+, that unit suffers D3 mortal wounds.
- Until the start of your next turn, any Aura abilities that unit has have no effect.
- Until the start of your next turn, that unit cannot be affected by the Aura abilities of friendly models.
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