Operative | M | APL | GA | DF | SV | W |
---|---|---|---|---|---|---|
Infiltrator Helix Adept | 3⬤ | 3 | 1 | 3 | 3+ | 12 |
Abilities |
---|
Combat Restoratives:
Once per Turning Point, the first time a friendly PHOBOS STRIKE TEAM operative would be incapacitated while Visible to and within ⬛ of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has D3 wounds remaining, and if it was a shooting attack, any remaining attack dice are discarded. That operative can then perform a free Dash action, but must finish that move within ▲ of this operative. Subtract 1 from both operatives' APL. |
Omni-scrambler:
Once in each Strategy phase, when it is your turn to use a Strategic Ploy or pass, if any friendly operatives with this ability are in the killzone, you can use this ability instead. If you do so, select one enemy operative Visible to any friendly operative with this ability; in the following Firefight phase, that enemy operative is treated as having a Group Activation characteristic of 1, and cannot be activated or perform actions until one of the following is true:
|
Unique Actions |
---|
Helix Gauntlet (1AP):
Select one friendly PHOBOS STRIKE TEAM operative Visible to and within ▲ of this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this action if it was revived using the Combat Restoratives ablity during the same Turning Point. This operative cannot perform this action while within Engagement Range of an enemy operative. |
Guerilla Warfare (1AP):
Change this operative's order. This operative cannot perform this action during the first Turning Point or while within ⬟ of an enemy operative. |