Stalker marksman bolt carbine

(Entry)
Type: upgrade
EntryId: 3f13-195d-9d62-fd50
Hidden: false

Constraints:

min: 1
max: 1
Rules (2)
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.
Lethal x
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal, e.g. Lethal 5+.

Profiles:

Weapons A WS/BS D SR !
⌖ Stalker marksman bolt carbine 4 2+ 3/4 AP1, Lethal 5+ -