Marksman rail rifle

(Entry)
Type: upgrade
EntryId: 4aa3-e15d-a8c5-27fe
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.
Lethal x
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal, e.g. Lethal 5+.
Silent
While an operative has a Conceal order, it can perform Shoot actions if this is the ranged weapon (or weapon profile) that is selected for the shooting attack(s).
MWx
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each critical hit retained, inflict x mortal wounds on the target. x is the number after the weapon's MW, e.g. MW3.

Profiles:

Weapons A WS/BS D SR !
⌖ Marksman rail rifle - Dart round 4 3+ 3/3 AP1, Silent MW2
⌖ Marksman rail rifle - Standard 4 3+ 4/4 AP1, Lethal 5+ MW2