Psyk-out Grenade

(Entry)
Type: upgrade
EntryId: fc6d-3e80-b7e0-44e3
Hidden: false
Costs: 2 EP

Constraints:

max: 1
max(roster): 1
Rules (4)
Rng x
Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Limited
This weapon can only be selected for use once per battle. If the weapon has a special rule that would allow it to make more than one shooting attack for an action (e.g. Blast), make each of those attacks as normal.
Blast x
Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative cannot make a shooting attack with this weapon by performing an Overwatch action.
Indirect
Each time a friendly operative makes a shooting attack with this weapon, in the select valid target step of that shooting attack, enemy operatives are not in Cover.

Profiles:

Abilities
*Psyk-out
Each time a shooting attack is made with this weapon, if the target has the PSYKER or DAEMON keyword, for that shooting attack, change its Damage characteristics to 3/5 and it has the Lethal 5+ special rule.
Weapons A WS/BS D !
⌖ Psyk-out Grenade 4 3+ 1/1 -
Rng ⬟, Limited, Blast ⬤, Indirect, Psyk-out*