Plasma pistol

(Entry)
Type: upgrade
EntryId: 708d-b3d8-ecd6-f88a
Hidden: false
Rules (3)
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.
Hot
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice result of 1 that is discarded, that operative suffers 3 mortal wounds.
Rng x
Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.

Profiles:

Weapons A WS/BS D SR !
⌖ Plasma pistol - Standard 4 2+ 5/6 Rng ⬟, AP1 -
⌖ Plasma pistol - Supercharge 4 2+ 5/6 Rng ⬟, AP2, Hot -