Haywire Grenade

(Entry)
Type: upgrade
EntryId: 1a38-9a6c-c948-96fb
Hidden: false
Costs: 2 EP

Constraints:

max: 1
max(roster): 1
Rules (5)
Rng x
Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Blast x
Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative cannot make a shooting attack with this weapon by performing an Overwatch action.
Indirect
Each time a friendly operative makes a shooting attack with this weapon, in the select valid target step of that shooting attack, enemy operatives are not in Cover.
Lethal x
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal, e.g. Lethal 5+.
Limited
This weapon can only be selected for use once per battle. If the weapon has a special rule that would allow it to make more than one shooting attack for an action (e.g. Blast), make each of those attacks as normal.

Profiles:

Abilities
*Haywire
Each time a friendly operative makes a shooting attack with this weapon, if the target has a Save characteristic of 3+ or better, this weapon has the Lethal 4+ special rule for that attack.
Weapons A WS/BS D !
Haywire Grenade 4 3+ 2/3 -
Rng ⬟, Blast ⬤, Indirect, Haywire*, Limited

Modifiers:

set hidden true
ancestor is not Wych