Liberator autostubs

(Entry)
Type: upgrade
EntryId: 8cfd-4d5c-a66a-3a61
Hidden: false

Constraints:

min: 1
max: 1
Rules (6)
*Hypersense
Whenever this operative is shooting with this weapon profile, enemy operatives cannot be obscured.
Range x
Only operatives within *x* of the active operative can be valid targets, e.g. Range 9".
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.
Rending
If you retain any critical successes, you can retain one of your normal successes as a critical success instead.
Saturate
The defender cannot retain cover saves.
Seek
When selecting a valid target, operatives cannot use terrain for cover. If the rule is Seek Light, operatives cannot use Light terrain for cover. Whist this can allow such operatives to be targeted (assuming they're visible), it doesn't remove their cover save (if any).

Profiles:

Weapons ATKHITDMG
⌖ Liberator autostubs (hypersense)

5

3+

3/4

Range 6", Saturate, Seek Light, Hypersense*

⌖ Liberator autostubs (long range)

4

4+

3/4

Piercing Crits 1, Rending

⌖ Liberator autostubs (short range)

5

3+

3/4

Range 8", Piercing 1, Rending