Familiar Territory When setting up a WYRMBLADE kill team before the battle, one third of your kill team can be set up in HIDING: place them to one side instead of in the killzone. CULT AGENT operatives cannot be set up in HIDING.
In the Firefight phase, friendly WYRMBLADE operatives setup in HIDING are activated as normal. When you do, you can either expend that operative or have it emerge. If it emerges, set it up in the killzone in a location it can be placed as follows (it’s no longer set up in HIDING):
- Wholly within 6" of your drop zone.
- More than 6" from enemy operatives.
- With an order of your choice.
The operative is treated as performing the Reposition action (spend the AP accordingly), then continue its activation as normal. If the operative is a WARRIOR, ignore its **Group Activation** rule. Friendly operatives still in HIDING at the end of the second turning point are incapacitated.
Cult Agent Whenever an operative is shooting a friendly WYRMBLADE CULT AGENT operative:
- Ignore the Piercing and Saturate weapon rules.
- If you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.
Cult Ambush Whenever a friendly WYRMBLADE operative is shooting or fighting during its activation, if its order was changed from Conceal to Engage at the start of that activation, or it wasn’t visible to enemy operatives at the start of that activation, that friendly operative's weapons have the Ceaseless weapon rule.