Seismic cannon

(Entry)
Type: upgrade
EntryId: 4ce9-c4af-6e65-7dcf
Hidden: false
Rules (4)
Heavy
An operative cannot use this weapon in an activation in which it moved, and it cannot move in an activation in which it used this weapon. If the rule is Heavy (***x*** only), where ***x*** is a move action, only that move is allowed, e.g. Heavy (**Dash** only). This weapon rule has no effect on preventing the **Guard** action.
Range x
Only operatives within *x* of the active operative can be valid targets, e.g. Range 9".
Stun
If you retain any critical successes, subtract 1 from the APL stat of the operative this weapon is being used against until the end of its next activation.
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.

Profiles:

Weapons ATKHITDMG
⌖ Seismic cannon (long-wave)

6

4+

2/2

Blast 1", Heavy (Dash only), Stun

⌖ Seismic cannon (short-wave)

4

3+

4/4

Range 6", Heavy (Dash only), Piercing Crits 1, Stun

Modifiers:

set max(force) 1
force is not Roster