Scout Squad Kill Team

(Force)
Categories: Configuration, Reference, Leader, Operative, Heavy Gunner, Hunter, Sniper, Tracker
EntryId: 6da8-ca21-c39a-9890
Hidden: false
Categories
Heavy Gunner(Empty)
Hunter(Empty)
Sniper(Empty)
Tracker(Empty)
Rules (1)
Forward Scouting
At the end of the Set Up Operatives step, you can select and resolve up to six Forward Scouting options. Each option has a number in brackets, which is the maximum number of times you can select and resolve it for the battle. For example, your five selections could be Reposition (2), Trip Alarm (1), Booby Trap (1) and Diversion (1). If both players have this rule, alternate resolving selection by selection, starting with the player that has initiative.