Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Bullgryn | 2 | 6" | 4+ | 16 |
Abilities |
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Shield:
If this operative has a slabshield, it has a 3+ Save stat; if it has a brute shield, whenever it's fighting or retaliating, each of your blocks can be allocated to block two unresolved successes (instead of one). |
Brute:
Whenever your opponent is selecting a valid target, if this operative has a Conceal order, it cannot use Light terrain for cover. Whilst this can allow this operative to be targeted (assuming it's visible), it doesn't remove its cover save (if any). |
Slow-witted:
You must spend 1 additional AP for this operative to perform the Pick Up Marker and mission actions (excluding Operate Hatch). |