Blight Grenades

(Entry)
Type: upgrade
EntryId: fc81-4712-dc16-536d
Hidden: false

Constraints:

max: 1
Rules (5)
Range x
Only operatives within *x* of the active operative can be valid targets, e.g. Range 9".
Blast x
The target you select is the primary target. After shooting the primary target, shoot with this weapon against each secondary target in an order of your choice (roll each sequence separately). Secondary targets are other operatives visible to and within *x* of the primary target, e.g. Blast 2" (they are all valid targets, regardless of a conceal order). Secondary targets are in cover and obscured if the primary target was.
Saturate
The defender cannot retain cover saves.
Severe
If you don't retain any critical successes, you can change one of your normal successes to a critical success. Any rules that take effect as a result of retaining a critical success (e.g. Devastating, Piercing Crits, etc.) still do.
*Poison
In the Resolve Attack Dice step, if you inflict damage with any successes, the operative this weapon is being used against gains one of your Poison tokens (if it doesn’t already have one). Whenever an operative that has one of your Poison tokens is activated, inflict 1 damage on it.

Profiles:

Equipment
Blight Grenades:

Friendly PLAGUE MARINE operatives have the Blight grenade ranged weapon (you cannot select it for use more than twice during the battle)

Weapons ATKHITDMG
⌖ Blight Grenade

4

4+

2/4

Range 6", Blast 2", Saturate, Severe, Poison*