Horrifying Scream

(Entry)
Type: upgrade
EntryId: 50eb-4313-1a0b-6870
Hidden: false

Constraints:

min: 1
max: 1
Rules (5)
Range x
Only operatives within *x* of the active operative can be valid targets, e.g. Range 9".
Devastating x
Each retained critical success immediately inflicts *x* damage on the operative this weapon is being used against, e.g. Devastating 3. If the rule starts with a distance (e.g. 1" Devastating *x*), inflict *x* damage on that operative and each other operative visible to and within that distance of it. Note that success isn't discarded after doing so — it can still be resolved later in the sequence.
Seek
When selecting a valid target, operatives cannot use terrain for cover. If the rule is Seek Light, operatives cannot use Light terrain for cover. Whist this can allow such operatives to be targeted (assuming they're visible), it doesn't remove their cover save (if any).
Stun
If you retain any critical successes, subtract 1 from the APL stat of the operative this weapon is being used against until the end of its next activation.
*Soulstrike
Successful defence dice are determined differently. Each result that’s equal to or less than the target’s APL stat is a success and is retained. Each result that’s higher than the target’s APL stat is a fail and is discarded. Each result of 1 is always a critical success. Each other success is a normal success. Each result of 6 is always a fail.

Profiles:

Weapons ATKHITDMG
⌖ Horrifying Scream

5

2+

2/2

Range 6", Devastating 2, Seek Light, Stun, Soulstrike*