Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Navis Armsman | 2 | 6" | 4+ | 7 |
Abilities |
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Group Activation:
Whenever this operative is expended, you must then activate one other ready friendly INQUISITORIAL AGENT BREACHER ARMSMAN operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule). Ignore this rule when you are using the Breach and Clear faction rule. |