Navis Armsman

(Unit)
Type: model
Category: Requisitioned Operatives
Categories: Imperium, Armsman, Inquisitorial Agent, Requisitioned Operatives, Navis
EntryId: bce1-e7a1-ede1-08fd
Hidden: false

Constraints:

max(Kill Team): 5
Options (2)
Rules (1)
Void Armour
Whenever an operative is shooting a friendly **IMPERIAL NAVY BREACHER** operative, if the ranged weapon in that sequence has the Blast or Torrent weapon rule (excluding weapons that have a sweeping profile), you can re-roll one of your defence dice, or up to two of your defence dice if that friendly operative is a GRENADIER.
Friendly **IMPERIAL NAVY BREACHER** operatives aren’t affected by the x" Devastating x weapon rule (i.e. Devastating with a distance) unless they are the target during that sequence.

Profiles:

Operative APLMoveSaveWounds
Navis Armsman

2

6"

4+

7

Abilities
Group Activation:

Whenever this operative is expended, you must then activate one other ready friendly INQUISITORIAL AGENT BREACHER ARMSMAN operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule). Ignore this rule when you are using the Breach and Clear faction rule.