Plasma cannon

(Entry)
Type: upgrade
Categories: PiercingX
EntryId: a0ff-3ae1-e49d-19e4
Hidden: false

Constraints:

max(Kill Team): 1
Rules (5)
Heavy
An operative cannot use this weapon in an activation in which it moved, and it cannot move in an activation in which it used this weapon. If the rule is Heavy (***x*** only), where ***x*** is a move action, only that move is allowed, e.g. Heavy (**Dash** only). This weapon rule has no effect on preventing the **Guard** action.
Hot
After an operative uses this weapon, roll one D6. If the result is less than the weapon's Hit stat, inflict damage on that operative equal to the result multiplied by two. If it's used multiple times in one action (e.g. Blast), still only roll one D6.
Blast x
The target you select is the primary target. After shooting the primary target, shoot with this weapon against each secondary target in an order of your choice (roll each sequence separately). Secondary targets are other operatives visible to and within *x* of the primary target, e.g. Blast 2" (they are all valid targets, regardless of a conceal order). Secondary targets are in cover and obscured if the primary target was.
Lethal x+
Your successes equal to or greater than *x* are critical successes, e.g. Lethal 5+.
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.

Profiles:

Weapons ATKHITDMG
⌖ Plasma cannon (standard)

4

4+

4/6

Blast 2", Heavy (Dash Only), Piercing 1

⌖ Plasma cannon (supercharge)

4

4+

5/6

Blast 2", Heavy (Dash Only), Hot, Lethal 5+, Piercing 1