Multi-melta

(Entry)
Type: upgrade
Categories: Piercing2, PiercingX
EntryId: 7a82-3e36-774e-2281
Hidden: false

Constraints:

max(Kill Team): 1
Rules (3)
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.
Heavy
An operative cannot use this weapon in an activation in which it moved, and it cannot move in an activation in which it used this weapon. If the rule is Heavy (***x*** only), where ***x*** is a move action, only that move is allowed, e.g. Heavy (**Dash** only). This weapon rule has no effect on preventing the **Guard** action.
Devastating x
Each retained critical success immediately inflicts *x* damage on the operative this weapon is being used against, e.g. Devastating 3. If the rule starts with a distance (e.g. 1" Devastating *x*), inflict *x* damage on that operative and each other operative visible to and within that distance of it. Note that success isn't discarded after doing so — it can still be resolved later in the sequence.

Profiles:

Weapons ATKHITDMG
⌖ Multi-melta

4

4+

6/3

Devastating 4, Heavy (Dash only), Piercing 2