Navis C.A.T. Unit

(Unit)
Type: model
Category: Operative
Categories: Operative, Imperium, C.A.T. Unit
EntryId: 412e-e61b-467c-5795
Hidden: false
Options (2)
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Profiles:

Operative APLMoveSaveWounds
Navis C.A.T. Unit

2

8"

5+

5

Abilities
Machine:
  • This operative cannot be activated or perform actions if it’s within control range of an enemy operative, or if a friendly IMPERIAL NAVY BREACHER SURVEYOR operative has been incapacitated. The turning point can end even if this operative is still ready.
  • This operative cannot perform any actions other than Charge, Dash, Fall Back, Reposition and Spot.
  • It cannot retaliate, assist in a fight, climb or jump.
  • Whenever determining control of a marker, treat this operative’s APL stat as 1 lower. Note this isn’t a change to its APL stat, so any changes are cumulative with this.
  • Whenever this operative has a Conceal order and is in cover, it cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".
  • Whenever determining what’s visible to this operative, draw the line from any part of the miniature.
Expendable:

This operative is ignored for your opponent’s kill/elimination op (when it’s incapacitated, and when determining your starting number of operatives). It’s also ignored for victory conditions that require operatives to ‘escape’, ‘survive’ or be incapacitated (if it escapes/survives/is incapacitated, determining how many operatives must escape/survive/be incapacitated, etc.).

Used By (1)