Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Ironbraek | 2 | 5" | 4+ | 8 |
Abilities |
---|
Minefield:
You have five Minefield markers for the battle. On the reverse side, three of them are HY-Pex mines (see right) and two are blank. Set up all your Minefield markers as if they were one item of equipment. Each must be set up reverse-side down (their specifics aren’t revealed), more than 2" from other markers and access points and Accessible terrain, and more than 6" from your opponent’s drop zone and your other Minefield markers. Whenever this operative is readied, if it’s not within control range of enemy operatives, you can reset one of your flipped Minefield markers that’s within its control range (flip the marker back over again). |
HY-Pex Mines:
Whenever one of your reverse-side down Minefield markers is both within an enemy operative’s control range and not within a friendly HERNKYN YAEGIR operative’s control range, flip the marker over. If it’s a blank, there’s no effect. If it’s a HY-Pex mine, inflict 3 damage on that enemy operative and roll one D6: if the result is less than that enemy operative’s Save stat, inflict additional damage on it equal to the dice result; regardless of the result, if it isn’t incapacitated, end its action (if any), even if that action’s effects aren’t fulfilled. If it cannot be placed, move it the minimum amount to do so. Regardless, that marker isn’t removed. |