APM launcher

(Entry)
Type: upgrade
EntryId: 7452-88d5-4693-d21c
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.
Heavy
An operative cannot use this weapon in an activation in which it moved, and it cannot move in an activation in which it used this weapon. If the rule is Heavy (***x*** only), where ***x*** is a move action, only that move is allowed, e.g. Heavy (**Dash** only). This weapon rule has no effect on preventing the **Guard** action.
Blast x
The target you select is the primary target. After shooting the primary target, shoot with this weapon against each secondary target in an order of your choice (roll each sequence separately). Secondary targets are other operatives visible to and within *x* of the primary target, e.g. Blast 2" (they are all valid targets, regardless of a conceal order). Secondary targets are in cover and obscured if the primary target was.
Ceaseless
You can re-roll any of your attack dice results of one result (e.g. results of 2).

Profiles:

Weapons ATKHITDMG
⌖ APM launcher (armour piercing)

5

4+

4/5

Heavy (Reposition only), Piercing 1, Bipod*

⌖ APM launcher (breaching)

5

4+

3/5

Blast 2", Heavy (Reposition only), Bipod*

⌖ APM launcher (high explosive)

5

4+

2/4

Blast 3", Heavy (Reposition only), Bipod*

Abilities
*Bipod:

Whenever this operative is shooting with this weapon, if it hasn’t moved during the activation, or if it’s a counteraction, this weapon has the Ceaseless weapon rule. Note this operative isn’t restricted from moving after shooting.