Sludge-grub

(Unit)
Type: model
Category: Operative
Categories: Gellerpox Infected, Chaos, Mutoid Vermin, Sludge-grub, Operative
EntryId: 67b5-361b-cee4-ded0
Hidden: false
Options (2)
Rules (1)
Mutoid Vermin
**MUTOID VERMIN** operatives cannot perform any actions other than **Charge**, **Dash**, **Fall Back**, **Fight**, **Reposition** and **Shoot**, or use any weapons that aren’t on their datacard. They can perform the **Fall Back** action for 1 less AP. 


**MUTOID VERMIN** operatives cannot contest markers or areas of the killzone, and are ignored for your opponent’s kill/elimination op (when they're incapacitated, and when determining your starting number of operatives). They're also ignored for victory conditions that require operatives to ‘escape’, ‘survive’ or be incapacitated (if they escape/survive/ are incapacitated, determining how many operatives must escape/survive/be incapacitated, etc.). 


Operatives can move through **MUTOID VERMIN** operatives, and enemy operatives can move within control range of them. Having only **MUTOID VERMIN** operatives within their control range doesn't prevent enemy operatives from performing the **Charge**, **Dash** and **Reposition** action, and enemy operatives can leave **MUTOID VERMIN** operatives' control range when performing the **Charge** action.

Profiles:

Operative APLMoveSaveWounds
Sludge-grub

2

4"

6+

2

Abilities
Caustic Demise:

When this operative is incapacitated, roll one D6 separately for each enemy operative visible to and within 2" of it: on a 4+, inflict 1 damage on that operative.

Group Activation:

Whenever this operative is expended, you must then activate one other ready friendly GELLERPOX INFECTED MUTOID VERMIN operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule).