Gnarlscar

(Unit)
Type: model
Category: Operative
Categories: Fellgor Ravagers, Chaos, Operative, Gnarlscar
EntryId: 66cb-3112-fd9b-94bd
Hidden: false
Options (2)
Rules (1)
Frenzy
Whenever a friendly FELLGOR RAVAGER operative that doesn’t have one of your Frenzy tokens would be incapacitated during the battle, it’s not incapacitated and it gains one of your Frenzy tokens. All remaining attack dice are discarded (including yours if this operative is fighting or retaliating). If it has a Conceal order, change it to Engage.


Whenever a friendly FELLGOR RAVAGER operative has one of your Frenzy tokens: 
- It’s only incapacitated as detailed below.
- It cannot have a Conceal order.
- It’s injured.
- It cannot perform the **Pick Up Marker** or mission actions (excluding **Operate Hatch**).
- For the purpose of determining control of markers, treat its APL stat as 1. This takes precedence over any stat changes.


A friendly FELLGOR RAVAGER operative that has one of your Frenzy tokens is incapacitated when one of the following is met: 
- Its activation ends.
- An enemy operative is fighting against or retaliating against it and your opponent strikes with a critical success.
- An enemy operative is fighting against or retaliating against it and your opponent strikes it for a second time with a normal success. Note this can be strikes from two different **Fight** actions.
- An enemy operative is shooting it and Critical Dmg is inflicted on it.
- The battle ends (resolve this before any victory conditions that resolve at the end of the battle). 


Your opponent treats a FELLGOR RAVAGER operative as being incapacitated (instead of when it would be incapacitated normally) when it gains one of your Frenzy tokens for the purposes of scoring VPs (e.g. kill op) and faction rules that require it to be incapacitated (e.g. HAND OF THE ARCHON Power From Pain, CHAOS CULT Mutation, etc.).

Profiles:

Operative APLMoveSaveWounds
Gnarlscar

2

6"

4+

11

Abilities
Sagacious:

At the end of this operative’s activation, you can change its order.

War Gong:

Whenever an attack dice would inflict Critical Dmg on a friendly FELLGOR RAVAGER operative within 3" of this operative, if this operative doesn’t have one of your Frenzy tokens, you can choose for that attack dice to inflict Normal Dmg instead.

Unique Actions
Uncompromising Attack (1AP):

▶ Perform a free Fight action with this operative, then perform a free Shoot action with this operative (or vice versa). This operative can perform that Shoot action while within control range of an enemy operative, but if it does, it can and must target an enemy operative within its control range (even if other friendly operatives are within that enemy operative’s control range). You can only select an autopistol for that Shoot action.

Modifiers:

set max(force) 1
force is Kill Team