model
Operative
Fellgor Ravagers, Chaos, Deathknell, Operative
4091-0cdd-2df0-3026
false
| Operative | APL | Move | Save | Wounds |
|---|---|---|---|---|
| Deathknell | 2 | 6" | 4+ | 10 |
| Abilities |
|---|
| Icon Bearer: This operative isn’t affected by the marker control bullet point of the Frenzy faction rule. Whenever determining control of a marker, treat this operative’s APL stat as 1 higher. Note this isn’t a change to its APL stat, so any changes are cumulative with this. |
| War Gong: Whenever an attack dice would inflict Critical Dmg on a friendly FELLGOR RAVAGER operative within 3" of this operative, if this operative doesn’t have one of your Frenzy tokens, you can choose for that attack dice to inflict Normal Dmg instead. |
| Unique Actions |
|---|
| Gong Knell (1AP): ▶ Until the start of this operative’s next activation or until this operative is incapacitated (whichever comes first), whenever an operative is shooting this operative, improve this operative’s Save stat by 1 and ignore the Piercing weapon rule. |
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