Deathknell

(Unit)
Type: model
Category: Operative
Categories: Fellgor Ravagers, Chaos, Deathknell, Operative
EntryId: 4091-0cdd-2df0-3026
Hidden: false
Options (2)
Rules (1)
Frenzy
Whenever a friendly FELLGOR RAVAGER operative that doesn’t have one of your Frenzy tokens would be incapacitated during the battle, it’s not incapacitated and it gains one of your Frenzy tokens. All remaining attack dice are discarded (including yours if this operative is fighting or retaliating). If it has a Conceal order, change it to Engage.


Whenever a friendly FELLGOR RAVAGER operative has one of your Frenzy tokens: 
- It’s only incapacitated as detailed below.
- It cannot have a Conceal order.
- It’s injured.
- It cannot perform the **Pick Up Marker** or mission actions (excluding **Operate Hatch**).
- For the purpose of determining control of markers, treat its APL stat as 1. This takes precedence over any stat changes.


A friendly FELLGOR RAVAGER operative that has one of your Frenzy tokens is incapacitated when one of the following is met: 
- Its activation ends.
- An enemy operative is fighting against or retaliating against it and your opponent strikes with a critical success.
- An enemy operative is fighting against or retaliating against it and your opponent strikes it for a second time with a normal success. Note this can be strikes from two different **Fight** actions.
- An enemy operative is shooting it and Critical Dmg is inflicted on it.
- The battle ends (resolve this before any victory conditions that resolve at the end of the battle). 


Your opponent treats a FELLGOR RAVAGER operative as being incapacitated (instead of when it would be incapacitated normally) when it gains one of your Frenzy tokens for the purposes of scoring VPs (e.g. kill op) and faction rules that require it to be incapacitated (e.g. HAND OF THE ARCHON Power From Pain, CHAOS CULT Mutation, etc.).

Profiles:

Operative APLMoveSaveWounds
Deathknell

2

6"

4+

10

Abilities
Icon Bearer:

This operative isn’t affected by the marker control bullet point of the Frenzy faction rule. Whenever determining control of a marker, treat this operative’s APL stat as 1 higher. Note this isn’t a change to its APL stat, so any changes are cumulative with this.

War Gong:

Whenever an attack dice would inflict Critical Dmg on a friendly FELLGOR RAVAGER operative within 3" of this operative, if this operative doesn’t have one of your Frenzy tokens, you can choose for that attack dice to inflict Normal Dmg instead.

Unique Actions
Gong Knell (1AP):

▶ Until the start of this operative’s next activation or until this operative is incapacitated (whichever comes first), whenever an operative is shooting this operative, improve this operative’s Save stat by 1 and ignore the Piercing weapon rule.

Modifiers:

set max(force) 1
force is Kill Team