Warrant of Trade

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
EntryId: 2952-cb0b-431d-c57e
Hidden: false

Profiles:

Warrant of Trade
Consideration
When:

In the Select Operatives step, after revealing your equipment options.

Effect:

Select one additional equipment option. It cannot be an option you have previously selected.

Coordinate
When:

At the end of the Select Operatives step.

Effect:

You gain 1 additional CP.

Coerce
When:

At the start of the Set Up Operatives step.

Effect:

Select one of the following options: 

  • Your opponent must set up all of their equipment before you set up any. 
  • You can set up all of your equipment before your opponent sets up any. 
  • Your opponent must set up all of their operatives before you set up any.
Explore
When:

STRATEGIC GAMBIT in the first turning point.

Effect:

Perform a free Reposition action with one friendly ELUCIDIAN STARSTRIDER operative that’s wholly within your drop zone. It must end that move wholly within 3" of your drop zone.

Bribe
When:

It’s your turn to activate an operative.

Effect:

You can skip that activation.

Sieze
When:

In the Strategy phase, after rolling off to decide initiative.

Effect:

You can re-roll your dice.

Adaptable Terms (Approved Ops only)
When:

At the end of the second turning point.

Effect:

Select a new tac op or a new primary op. If you select a new tac op, any points scored from the previous tac op are discarded.

Abilities
Warrant of Trade:

Up to three times per battle, you can use a WARRANT OF TRADE rule. Each one specifies when it can be used, and you cannot use the same WARRANT OF TRADE rule more than once per battle.

Modifiers:

set max(force) 1
force is Kill Team
set min(force) 1
force is Kill Team