Operative | APL | Move | Save | Wounds |
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Rejuvenat Adept | 2 | 6" | 4+ | 8 |
Abilities |
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Medic!:
The first time during each turning point that another friendly ELUCIDIAN STARSTRIDER operative would be removed from the killzone as incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated and has 3 wounds remaining. That friendly operative can then immediately perform a free Dash action, but must end that move within this operative’s control range. If this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated. |
Normaliser Helm:
Whenever a friendly ELUCIDIAN STARSTRIDER operative is within 6" of this operative, you can ignore any changes to that operative’s stats from being injured (including its weapons’ stats). |
Unique Actions |
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Healing Serum (1AP):
▶ Select one friendly ELUCIDIAN STARSTRIDER operative within this operative’s control range to regain up to D3+3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point. ◆ This operative cannot perform this action while within control range of an enemy operative. |