Remote detonator

(Entry)
Type: upgrade
EntryId: 576d-0299-fa7c-6509
Hidden: false

Constraints:

min: 1
max: 1
Rules (5)
*Detonate
Don’t select a valid target. Instead, shoot against each operative within 2" of your Mine marker, unless Heavy terrain is wholly intervening between that operative and that marker. Each of those operatives cannot be in cover or obscured. Roll each sequence separately in an order of your choice. This weapon cannot be selected if your Mine marker isn’t in the killzone. At the end of the action, remove your Mine marker from the killzone.
Heavy
An operative cannot use this weapon in an activation in which it moved, and it cannot move in an activation in which it used this weapon. If the rule is Heavy (***x*** only), where ***x*** is a move action, only that move is allowed, e.g. Heavy (**Dash** only). This weapon rule has no effect on preventing the **Guard** action.
Limited x
After an operative uses this weapon a number of times in the battle equal to *x*, they no longer have it. If it's used multiple times in one action (e.g. Blast), treat this as one use.
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.
Silent
An operative can perform the **Shoot** action with this weapon while it has a Conceal order.

Profiles:

Weapons ATKHITDMG
⌖ Remote detonator

4

2+

5/6

Heavy (Dash only), Limited 1, Piercing 1, Silent, Detonate*