Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Death Korps Confidant | 2 | 6" | 5+ | 7 |
Abilities |
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Second in Command:
If a friendly WATCHMASTER operative is incapacitated and removed from the killzone, you can use this rule. If you do, until the end of the battle, this operative can issue a GUARDSMAN ORDER as a STRATEGIC GAMBIT (even though it’s not a WATCHMASTER operative). |
Directive:
Whenever this operative is activated, if you haven’t used the Second in Command rule during the battle, you can select one other ready friendly DEATH KORPS operative visible to and within 6" of it. When this operative is expended, activate that other friendly operative before your opponent activates (if that operative is a TROOPER, ignore its Group Activation rule). |