Sanctus Sniper

(Unit)
Type: model
Category: Operative
Categories: Operative, WYRMBLADE, Tyranids, Genestealer Cults, Cult Agent, Sanctus, Sniper
EntryId: 6918-7dae-e72f-d509
Hidden: false
Options (6)
Rules (2)
Cult Ambush
During the first Turning Point, when this operative activated, you can change its order.

The first time this operative performs either a Fight or Shoot action in each of its activations, if its order was changed from Conceal to Engage during that activation, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice results of one result (e.g. results of 2).
Preternatural Assassin
This operative cannot be equipped with equipment.

This operative has a 4+ invulnerable save.

Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, you can do one of the following:
- Retain an additional dice as a successful normal save as a result of Cover.
- Retain one defence dice as a successful critical save instead of a normal save as a result of Cover.

Profiles:

Operative MAPLGADFSVW
Sanctus Sniper

3⬤

3

1

3

4+

9

Unique Actions
Familiar's Soulsight (1AP)

Select one enemy operative. Until the end of the Turning Point, each time this operative makes a shooting attack against that enemy operative:

  • The Sanctus sniper rifle this operative is equipped with gains the No Cover special rule for that attack.
  • That enemy operative cannot be Obscured for that shooting attack.
  • Areas of smoke cannot prevent that enemy operative from being Visible for that shooting attack.
Target Vulnerability (1AP)

Until the end of the activation, the Sanctus sniper rifle this operative is equipped with gains the Lethal 5+ special rule.