Sanctus Talon

(Unit)
Type: upgrade
Category: Operative
Categories: Operative, WYRMBLADE, Tyranids, Genestealer Cults, Cult Agent, Sanctus, Talon
EntryId: 8b09-0224-4a57-ab98
Hidden: false
Options (6)
Rules (2)
Cult Ambush
During the first Turning Point, when this operative activated, you can change its order.

The first time this operative performs either a Fight or Shoot action in each of its activations, if its order was changed from Conceal to Engage during that activation, or it wasn't Visible to enemy operatives at the start of that activation, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice results of one result (e.g. results of 2).
Preternatural Assassin
This operative cannot be equipped with equipment.

This operative has a 4+ invulnerable save.

Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, you can do one of the following:
- Retain an additional dice as a successful normal save as a result of Cover.
- Retain one defence dice as a successful critical save instead of a normal save as a result of Cover.

Profiles:

Abilities
Creeping Shadow:

This operative can perform a Charge action while it has a Conceal order. Each time after this operative fights in combat, it can perform a free Dash action, regardless of any other actions it has performed during this activation, and even if it is within Engagement Range of an enemy operative (but it cannot finish that move within Engagement Range of an enemy operative).

Operative MAPLGADFSVW
Sanctus Talon

3⬤

3

1

3

4+

9

Unique Actions
Familiar's Soulsight (1AP):

Select one enemy operative. Until the end of the Turning Point, each time this operative fights in combat with that enemy operative, the Sanctus bio-dagger this operative is equipped with gains the Brutal and Balanced special rules for that combat.

Until the end of the Turning Point, each time this operative fights in combat with that enemy operative, in the Resolve Successful Hits step of that combat, the first time you resolve one of your successful critical hits, you can immediately resolve one of your successful normal hits (or a successful critical hit if you have none).