Haywire Mine*

(Entry)
Type: upgrade
EntryId: 9c54-6fe4-91b6-35da
Hidden: false
Costs: 3 EP

Constraints:

max: 1
max(roster): 1
Rules (3)
*Detonate
Each time this operative makes a Shoot action using its haywire mine, make a shooting attack against each operative within ⬛ of the centre of its Haywire Mine token with that weapon. When making those shooting attacks, each operative is treated as being Visible, but when determining if it is in Cover, treat this operative's Haywire Mine token as the active operative. Then remove this operative's Haywire Mine token. An operative cannot make a shooting attack with this weapon by performing an Overwatch action, or if its Haywire Mine token is not in the killzone.
Silent
While an operative has a Conceal order, it can perform Shoot actions if this is the ranged weapon (or weapon profile) that is selected for the shooting attack(s).
Stun
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, subtract 1 from the target's APL.

Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat:
- The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded.
- The second time you strike with a critical hit, subtract 1 from the target's APL.

Profiles:

Unique Actions
Haywire Mine (1AP)

Place a Haywire Mine token within ▲ of this operative. This operative can only perform this action once, and cannot perform this action while within Engagement Range of enemy operatives. if this operative is incapacitated and removed from the killzone, remove its Haywire Mine token.

Weapons AWS/BSDSR!
Haywire mine

4

2+

4/5

Detonate*, Silent

Stun

Modifiers:

set hidden true
ancestor is not Incursor (Warrior)