Reference - Acts of Faith

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
EntryId: adbe-9f5f-dceb-5ee1
Hidden: false

Profiles:

Abilities
Reference - Acts of Faith

Keep a pool of Faith points. At the start of each Turning Point, if there are any friendly NOVITIATE operatives in the killzone, you gain 3 Faith points. In addition, you gain one Faith point at the end of each activation, if any of the following apply:

  • During that activation, a friendly NOVITIATE operative with the Combat specialism incapacitated an enemy operative in a combat.
  • During that activation, a friendly NOVITIATE operative with the Marksman specialism incapacitated an enemy operative in a shooting attack.
  • During that activation, a friendly NOVITIATE operative with the Staunch specialism performed a mission action.
  • A friendly NOVITIATE operative with the Scout specialism was activated and finished that activation within ⬟ of the enemy dropzone.

Faith points can be subtracted so that friendly NOVITIATE operatives can perform Acts of Faith listed below. Each Act of Faith will specify when it can be used, its effect and how many Faith points you must subtract from your total to use it. If you cannot subtract the required Faith points from your total, you cannot use that Act of Faith.

Unless otherwise specified, only one Act of Faith can be used during each activation (friendly or enemy). For example, a shooting attack is made against a NOVITIATE operative. In the Roll Defence Dice step of that shooting attack, that operative's controlling player decides to subtract 2 Faith points to use Divine Shield to retain one failed save as a successful normal save. No other Acts of Faith can then be performed during that activation (other than Faithful Blessing).

Acts of Faith Cost
Armour of Contempt

2 Faith points

When a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, retain one of your successful saves as a critical save instead.

Blessed Rejuvenation

2 Faith points

When a friendly NOVITIATE operative is activated, it regains D3 lost wounds. This Act of Faith can be used a maximum of two times in each activation.

Blinding Aura

2 Faith points

When an enemy operative performs a shooting attack, select one friendly NOVITIATE operative. Until the end of that activation, while that friendly operative is more than ⬤ from that enemy operative,:

  • That friendly operative is treated as being in Cover.
  • While that friendly operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e,g, Vantage Point).
Divine Shield

2 Faith points

When a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, retain one of your failed saves as a successful normal save.

Emperor's Protection

1 Faith point

When a friendly NOVITIATE operative suffers a mortal wound, ignore that mortal wound. This Act of Faith can be used more than once in each activation.

Faithful Blessing

1 Faith point

When a friendly NOVITIATE operative is fighting in combat or making a shooting attack, or a shooting attack is being made against it, in the Roll Attack Dice step (for the former) or Roll Defence Dice step (for the latter) of that combat or shooting attack, re-roll one of your attack dice or defence dice respectively. This Act of Faith can be used more than once in each activation, and can be used with other Acts of Faith.

Guiding Light

2 Faith points

When a friendly NOVITIATE operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, retain one of your failed hits as a successful normal hit.

Vengeful Strike

3 Faith points

When a friendly NOVITIATE operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, retain one of your successful normal hits as a critical hit instead.