Guardsmen Order Reference

(Unit)
Type:

upgrade

Category:

Reference

Categories:

Reference

EntryId:

49ca-4e5b-9793-886d

Hidden:

false

Profiles:

Abilities
Move! Move! Move! (1CP):

Until the end of the Turning Point, each time a friendly operative that was issued this Guardsman Order is activated, until the end of that activation, add ▲ to its Movement characteristic.

Take Aim! (1CP):

Until the end of the Turning Point, each time a friendly operative that was issued this Guardsman Order makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can re-roll any or all of your attack dice results of 1.

Hold Position! (1CP):

Until the end of the Turning Point, each time a shooting attack is made against a friendly operative that was issued this Guardsman Order, in the Roll Defence Dice step of that shooting attack, if it is in Cover, you can re-roll any or all of your defence dice results of 1.

Fix Bayonets! (1CP):

Each time a friendly operative that was issued this Guardsman Order fights in combat, in the Roll Attack Dice step of that combat, you can re-roll any or all of your attack dice results of 1.

Used By (1)
Imperial Guard(Catalogue)

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